Physics-Simulator
v1.4.0-beta.2
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#include <screen.h>
Public Attributes | |
unsigned int | width |
unsigned int | height |
SDL_Window * | win |
SDL_Renderer * | ren |
SDL_Texture * | ball |
SDL_Texture * | pixel |
SDL_Texture * | toolbox |
SDL_Texture * | tools |
SDL_Rect | toolclips [6] |
This structure will hold certain attributes of the screen.
SDL_Texture* stcWinAtt::ball |
The ball texture.
unsigned int stcWinAtt::height |
The height of the screen in terms of pixels.
SDL_Texture* stcWinAtt::pixel |
The pixel texture, used to draw lines
SDL_Renderer* stcWinAtt::ren |
A pointer to the SDL renderer that is being used.
SDL_Texture* stcWinAtt::toolbox |
Toolbox frame texture.
SDL_Rect stcWinAtt::toolclips[6] |
Clips for the different tools.
SDL_Texture* stcWinAtt::tools |
Textures for the tools in the toolbox.
unsigned int stcWinAtt::width |
The width of the screen in terms of pixels.
SDL_Window* stcWinAtt::win |
A pointer to the SDL window that is being used.