1 #ifndef __MY_SCREEN_HEADER__ 2 #define __MY_SCREEN_HEADER__ 5 #include <SDL2/SDL_image.h> 59 void clearscreen(
void);
60 bool getSDLStarted(
void);
71 bool bln_SDL_started_;
72 SDL_Texture* loadIMG(std::string);
77 #endif // __MY_SCREEN_HEADER__ This class will hold all of the functions for the SDL screen.
Definition: screen.h:52
int x
Definition: screen.h:37
SDL_Texture * toolbox
Definition: screen.h:29
unsigned int height
Definition: screen.h:24
SDL_Texture * ball
Definition: screen.h:27
Definition: screen.cpp:15
SDL_Renderer * ren
Definition: screen.h:26
SDL_Window * win
Definition: screen.h:25
WINATT screenatt
Definition: screen.cpp:16
int y
Definition: screen.h:38
SDL_Texture * tools
Definition: screen.h:30
SDL_Rect toolclips[6]
Definition: screen.h:31
unsigned int width
Definition: screen.h:23
SDL_Texture * pixel
Definition: screen.h:28